Features
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Autodesk® Maya® 2013 software delivers practical toolsets to help create and
maintain the modern, open pipelines you need to address today's challenging 3D
animation, visual effects, game development, and post production projects.
Powerful new toolsets for dynamic simulation, animation, and rendering offer new
levels of creativity, while everyday productivity enhancements help you finish
faster. In addition, the Open Data initiative introduced in Maya 2013 offers
tools to help facilitate parallel workflows and better complexity handling.
Maya nHair
Create stunning, highly realistic hair and other curve-based dynamics with the
new Maya® nHair module for the Maya® Nucleus unified simulation framework.
Create complex simulations with multiple dynamic entities all working together,
with the ability to interact bidirectionally with both Maya® nCloth and Maya®
nParticles.
Use a common system of fields, forces, and constraints for all Nucleus modules.
Viewport 2.0 Enhancements
Evaluate your work in a higher fidelity interactive environment in order to make
better creative decisions. Viewport 2.0 now offers a more functionally complete
high-performance, high-quality viewport, featuring:
High-quality depth sorting
Support for image planes and animation ghosting
The ability to use the same hardware rendering technology to batch render
larger-than-screen-size frames, producing high-quality animatics and
previsualizations in less time.
New Node Editor
Create, edit, and debug node networks more easily with the new Node Editor.
Choose from three levels of detail.
Rewire nodes in a more intuitive environment than the Connection Editor with
drag-and-drop connection editing.
Distinguish different data types at a glance through color coding.
Bullet Physics
Simulate both soft and rigid bodies in a single system, with the
high-performance, open source AMD Bullet Physics engine.
Create highly realistic simulations of cloth, rope, deformable objects, and
ragdoll skeletons.
Take advantage of discrete and continuous 3D collision detection.
Heat Map Skinning
Enjoy a more accurate initial binding of geometry to skeletons in Maya 2013,
thanks to a new Heat Map Skinning method that:
Is better able to assign skin to the intended bone as opposed to an adjacent but
unrelated one
Requires less manual refinement
Trax Clip Matching
Visualize how Trax clips overlap in Maya 2013 to build complete character
performances from individual animations.Clip Ghosts enable you to view the start
and end frames of clips as skeletal wireframes in the 3D view.
Match clips with the help of these visual cues, or automatically, using a choice
of options for translation and rotation.
Alembic Caching
Read and write the Alembic open source computer graphics interchange framework
format, initially developed in 2010 by teams from Sony Pictures Imageworks and
Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
Distill complex animated and simulated data into application-independent baked
geometry.
Reduce the overhead and loss of interactivity associated with transferring fully
editable scene data between disciplines.
ATOM Animation Transfer
Transfer animation between characters via the new ATOM (Animation Transfer
Object Model) offline file format, in order to repurpose existing animation data
as new characters are created. ATOM natively supports keyframes, constraints,
animation layers, and Set Driven Keys.
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